package com.jyu.domain;

import com.jyu.game.GameJFrame;
import com.jyu.util.Cell;
import com.jyu.util.RotateStatus;

public class L extends Tetris {
    public L() {
        cells[0] = new Cell(0, 4, GameJFrame.L);
        cells[1] = new Cell(0, 3, GameJFrame.L);
        cells[2] = new Cell(0, 5, GameJFrame.L);
        cells[3] = new Cell(1, 3, GameJFrame.L);


        rotateStatuses[0] = new RotateStatus(0, 0, 0, 1, 0, -1, 1, -1);
        rotateStatuses[1] = new RotateStatus(0, -1, 1, -1, 0, 0, 0, -1);
        rotateStatuses[2] = new RotateStatus(0, 0, 0, -1, 0, 1, -1, 1);
        rotateStatuses[3] = new RotateStatus(0, 1, -1, 1, 0, 0, 0, 1);
    }
}
